![]() Once back at base, new recruits will be waiting to fill their spot, but never with all the abilities the previous member had. Having a crew filled with abilities and second jobs comes in handy, but if they die while in action whether it is from enemy fire or the plane crashing, they’ll be lost forever. Leveling up unlocks abilities that will greatly help on the battlefield, even allowing a crewmember to pick a second occupation once hitting level five. As you complete missions, each of your crew members will gain experience and level up. It does give a sense of anticipation leading up to when things get hectic, but after a few missions it wore off and became more of an annoyance.Īrguably the most interesting aspect of Bomber Crew is that it tosses roguelite elements into the fray, which turns this seemingly cute looking game into a brutally tough endeavor. A fast-forward option helps to elevate this a bit, but it’s only accessible for the very beginning and very ending, still leaving plenty of ground to cover in regular speed. The problem I found with most missions is it just takes too long to get into the action, leaving a relatively mundane intro and conclusion to each. There are times when an unexpected objective is thrown at you mid-mission, such as taking out an opposing ace pilot, but aren’t necessary to complete the main objective. ![]() Despite the similarity, they are enjoyable, but do become repetitive even when managing the crew properly is exhilarating. Most missions require you to fly over enemy territory to drop bombs on buildings and ships, but some are recon focused, which end up playing almost identically. Bomber crew review upgrade#The more difficult the mission, the bigger the rewards, which come by way of cash to upgrade your crew and plane as well as research points which unlock more powerful upgrades. Completing a number of normal missions will open up a critical mission, which is how the story campaign pushes forward. When it comes to selecting a mission, you’ll head to the briefing room and have a few different options to choose from ranging in difficulty and length. Fortunately for those struggling, you can slow down time by pressing R, making it easier to manage, but comes at the cost of forgoing an extra bonus. It’s a rewarding feeling to properly managing everything as it comes, but I found tagging enemies to be difficult since the radar often isn’t helpful enough. I found this to actually be a bit difficult when things got chaotic, but fortunately using the D-pad snaps onto objects and areas of interest, making it much easier to quickly dish out orders. Orders are given by selecting the member then pressing the ZR button and moving around the control stick around in a side profile view of the ship. You’ll need to immediately decipher what’s most crucial to the task at hand and delegate the responsibilities accordingly. There were instances when the engines were on fire, the electrical system failed, a crew member was on the verge of dying and needing medical attention, all while rapidly approaching the mission target. Much like tagging, no one task is too difficult to manage, but only becomes problematic when juggling everything at once. ![]() Electrical and hydraulic failures are commonplace and require immediate attention because when not functioning properly, other important abilities such as navigation, gunning, bombing, and landing are impossible. As your ship begins to break down while under enemy siege, it forces you to micromanage each crew member as new problems continue to arise. ![]() When in the heat of battle, things usually don’t go according to plan, and being quick on your toes is vital to success. ![]() That’s only compounded once the plane starts to break down in different areas, requiring a shift in attention. This is an easy task to monitor while the action is light, but as missions progress it becomes a much more daunting task when enemy planes litter the sky in all directions. This is done simply by pressing the ZL button which brings up a viewfinder and then hovering over icons will tag that location or enemy. Tagging is critical to any given mission as it’ll be used to not only navigate the ship, but also locking onto enemies for the gunners to attack. Missions start by selecting the pilot and choosing to take off, from there you’ll then raise the landing gear, and tag a location set by the navigator. Crews are assembled of seven members, each with a few different roles to fill. One might imagine Bomber Crew would rely heavily on flight simulation and while you’ll certainly be controlling the aircraft, though not exactly how you’d think, the majority of the game will be directing crew members to achieve different tasks. ![]()
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